Let's play Warcraft Adventures: Lord of the Clans [BLIND] #6 - I'm getting really confused here
This is a blind, first-time playtrough of Blizzard's unfinished and unreleased game Warcraft Adventures: Lord of the Clans, which details Thrall's upbringing and his way to becoming the warchief of the Horde. It's obviously not a finished game, as it was never released - it's just a leaked copy I found somewhere on the net. It's missing some assets, like sounds or voicelines, and has a couple of bugs, but is overall playable and you're even able to complete it fully.
While I'm a big fan of the Warcraft universe, it's probably my first "real" adventure point and click game, so expect general stupidity, backtracking and me wandering around clicking everything in sight andd not knowing what to do.
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Timestamps:
00:00 - 12:37 - I'm still stuck, so I'm just wandering around clicking everything and trying to proceed
12:37 - 22:34 - I get a little forward obtaining a PIECE OF MEAT... and then get stuck again...
22:34 - 31:09 - Wandering aimlessly continues towards the end of the episode
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Warcraft Adventures: Lord of the Clans is the defunct, dark, comical, adventure game that Blizzard began production on soon after Warcraft II was complete, though they kept news of its existence from the public for quite a while. It was originally announced on March 17, 1997.
It was an adventure game in the same style as Monkey Island and other classic LucasArts and Sierra adventure games. The graphics were all hand-drawn and cel-animated, and then scanned into the game. It was not produced in-house by Blizzard, though Blizzard artists were consulted.
The game had the tagline "An Adventure Game in the World of WarCraft", but it was canceled before completion on May 22, 1998.
American company Animation Magic located in Cambridge, Massachusetts was out-sourced due to their experience in classical two-dimensional animation to produce the twenty-two minutes of fully-animated sequences, the game's artwork, the coding of the engine and the implementation of the sound effects. Blizzard then provided all the designs, the world backgrounds, sound recording and ensured storyline continuity.
The game was ultimately canceled when Blizzard decided that, while the story and graphics were great, they felt the gameplay was severely lacking. Rather than publish a mediocre game, they chose to cancel it.
When Warcraft Adventures: Lord of the Clans was canceled, it had been in development for over a year and was almost complete. Nearly all features, puzzles, and areas were in place, and the voice acting had been recorded. Another round of development, involving the implementation of new puzzles, tweaked areas, and more recording, was about to start before E3, in May 1998, but before that could happen the game was canceled.
The storyline was far too important to disregard, however, as it set the stage for the entire Horde campaign in Warcraft III: Reign of Chaos. Star Trek novelist Christie Golden was then hired to write the novelization based on scripts and outlines provided by Warcraft universe co-creator, Chris Metzen, and had to be completed within six weeks. The book was released under the title Lord of the Clans about a year prior to Warcraft III.
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