Let's Play ► XENONAUTS ◄ Episode 7
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● Developer Website http://www.xenonauts.com/
The game retains the fundamental mechanics of the early X-COM games, in this case considered to be a real-time global air control and strategic management and research component of the game, coupled with turn-based ground combat where the player controls a squad of soldiers and vehicles against the alien forces on a tactical scale. Soldiers develop their attributes through combat experience, and terrain in the ground combat maps is destructible.
Features advertised by Goldhawk as "enhancements" to the original X-COM model include the following (although many have appeared in other spiritual successors):
An improved air combat model (in real-time with pause mode) that allows combat between up to three aircraft/UFOs on each side.
Soldier equipment loadouts being saved between missions and the ability to change the weapon loadouts of ground vehicles.
The starting position of infantry and vehicles can be arranged inside the dropship (at first a troop transport helicopter).
The inclusion of a directional cover system in ground combat.
Friendly local military and law enforcement NPCs present in ground combat.
Alternative victory conditions for ground combat missions (rather than just simply eliminating all alien forces).
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Xenonauts Statistics For Maximum Strategy
At this time, Maximum Strategy has 854 views for Xenonauts spread across 10 videos. His channel currently has around 5 hours worth of content for Xenonauts, roughly 2.32% of the content that Maximum Strategy has uploaded to YouTube.