Let's Play Zork with Yahweasel Part 6 — You are in a maze of twisty little passages, all alike
It's the original text adventure game! No wait, that's Colossal Cave Adventure... it's the second text adventure game! Well, it's probably not that either, but it is zork. No, not ZORK, the Infocom game, but zork, its humble UNIXy ancestor. Lord Pie and (to a much lesser extend) Yahweasel are playing the grand-daddy of the whole ZORK franchise.
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ZORK
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Zork is one of the earliest interactive fiction computer games, with roots drawn from the original genre game Colossal Cave Adventure. The first version of Zork was written between 1977 and 1979 using the MDL programming language on a DEC PDP-10 computer. The authors—Tim Anderson, Marc Blank, Bruce Daniels, and Dave Lebling—were members of the MIT Dynamic Modelling Group. When Zork was published commercially, it was split up into three games: Zork: The Great Underground Empire - Part I (later known as Zork I), Zork II: The Wizard of Frobozz, and Zork III: The Dungeon Master. We, however, are playing the unsplit original. Zork distinguished itself in its genre as an especially rich game, in terms of both the quality of the storytelling and the sophistication of its text parser, which was not limited to simple verb-noun commands (“hit troll”), but recognized some prepositions and conjunctions (“hit the troll with the Elvish sword”).
The ZORK anthology (including ZORK I, ZORK II and ZORK II, but not zork) on GOG: https://www.gog.com/game/the_zork_anthology
One source for the original zork: https://github.com/devshane/zork
Playlist: • Zork with Lord Pie
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