LET'S ROLE PLAY SKYRIM TOGETHER! Wayward - Episode 5
There was game sound during the live stream but gam audio was not captured in YouTube's recording of our stream. WE KNOW THIS BUT THERE WAS NOTHING TO BE DONE. It actually IS YouTubes fault this time!!!
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LET'S ROLE PLAY SKYRIM TOGETHER!
Wayward - Episode 5
Sailee's Trigger Sheet: https://drive.google.com/open?id=1lms5wqaaXfpM04FQffh9lrEbN83cLq4D6dzFMKjtukU
A COUCHWARRIOR SKYRIM EXPERIENCE
The Fates of Sailee - A Skyrim Group Role Play Experiment
ABOUT THIS SERIES
This series is focused on two key elements:
1. What would happen if three players produced a Skyrim Role Play together, all contributing to the character's story and taking turns playing the role of the protagonist?
2. What would happen if certain specified in-game events triggered random character choices? What event might take place? Where would the character go? How would the story be woven together?
If this sounds intriguing to you then tune in! In this series Stu, Joe and Matt work together to create a character and build a story in Skyrim. Play rules/guidelines have been establish to dictate when and how the story will take random turns and the concept has been integrated into the character concept. Join us and see where the story leads!
RORY'S STORY CUBES
Review the die roll the set the initial character concept!
https://twitter.com/CharacterWonk/status/740004798414479360
PLAY RULES FOR THIS SERIES
RANDOM EVENTS - Random Events in Sailee's story are triggered by damage sustained from shock based attacks. Lightning attacks trigger short-term memory loss and result in random in-game decision making.
1. Half damage - In order to trigger memory loss Sailee must sustain at least enough shock damage to drop her health by half. When this happens she will make some in-game decisions randomly, as determined by die roll, for 6 in-game hours.
2. Character death - If Sailee "dies", by shock attack, it is treated as unconsciousness rather than death. Once recovered, or reloaded from the last save point, Sailee will experience a period of vivid Deja Vu allowing her to recall everything up to the point she was attacked. Once she has achieved that location she will make some in-game decisions randomly, as determined by die roll, for 24 in-game hours. If Sailee elects not to retrace her steps randomness is applied immediately.
3. Dreams and visions - There is a chance that Sailee will dream when she sleeps. The contents of her dreams is determined by a roll of the Story Cubes. Sailee may or may not react to the visions in various ways. This mechanic is being fleshed out right now and will be added to future episodes.
Random events may include:
1. Direction of travel
2. Dialogue choices
3. Weapon and spell selection
4. Quest selection
5. Follower interaction and more
PLAYER CONTROL - Sailee will be played alternately by Stu, Joe and Matt. Difficulty level and game controls will be adjusted to make play comfortable for the player in each session. The player is the primary decision maker in their session but may take or ask for input from the observers. One player may attempt to undo or change the direction of the story set forth by a previous player and conferencing during play will allow for debate over issues of direction, control, gear, questing etc.
NOTE: The play rules will continue to evolve over time and any amendments will be noted here.
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CouchWarrior currently has 1,459,442 views spread across 492 videos for The Elder Scrolls V: Skyrim. This game accounts for over 16 days of watchable video on his channel, or 43.07% of the total watchable video for The Elder Scrolls V: Skyrim on CouchWarrior's YouTube channel.