Let's Stream Oblivion part 18

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Interlude

I attempt to work on finishing up Knights of the Nine Revelation as well as seeing Kvatch Rebuilt reach some kind of a conclusion.

I felt "interlude" was the most flattering name I could give for this session. Even though I decided to slow things down from the hectic nature of the last few streams, I was unhappy with the "slowness" of this session.

I am playing modded Oblivion, along with
Shivering Isles
Knights of the Nine
Official patch: 1.2.0416

Mods Installed:

=======================================
F:COM: Convergence,
http://www.tesnexus.com/downloads/fil...

which combines Oscuro's Oblivion Overhaul
http://www.tesnexus.com/downloads/fil...

Martigen's Monster Mod
http://planetelderscrolls.gamespy.com...

Francesco's Levelled Creatures-Items
http://www.elricm.com/nuke/html/modul...

and Oblivion WarCry
http://www.worldofelderscrolls.de/?go...

along with Bob's Armory
http://planetelderscrolls.gamespy.com...

together which totally revamp and practically eliminate the terrible level-scaling system that broke the original game (IMHO).

=======================================
Quest Popup Removal
http://www.tesnexus.com/downloads/fil...

which removes the immersion-breaking, hand-holding quest pop-ups saying you should go here, do this, and go there!

=======================================
Elven Map Redux
http://www.tesnexus.com/downloads/fil...

which colours the world map and makes it prettier

=======================================
Unique Landscapes Compilation
http://www.tesnexus.com/downloads/fil...

which changes many areas of the Oblivion world and makes them look less generic

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Better Cities
http://www.tesnexus.com/downloads/fil...

which gives expands on each of the major cities in the game to give them a more unique and defined feel.

=======================================
Natural Environments
http://www.tesnexus.com/downloads/fil...

which adds new weather and seasonal effects and generally fleshes out the world to make it feel more lifelike and realistic.

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Deadly Reflex
http://www.tesnexus.com/downloads/fil...

which enhances the combat system, enabling decapitations and all kinds of fun stuff like that.

I also installed some custom textures to make the blood look better on critical hits:
http://www.tesnexus.com/downloads/fil...

Deadly Reflex requires the program below to work:
Oblivion Script Extender
http://obse.silverlock.org/

=======================================
Alternative Start
http://www.tesnexus.com/downloads/fil...

which enables you to skip meeting the Emperor, and the first dungeon, instead arriving by boat with a few role playing choices to start you off.

=======================================
Kvatch Rebuilt
http://www.tesnexus.com/downloads/fil...

which rebuilds the city of Kvatch after it is destroyed by Daedra, and lets the protagonist be instrumental in its development.

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Knights of the Nine Revelation
http://oblivion.nexusmods.com/mods/42490

which expands on the Knights of the Nine questline after the vanilla quest is completed.

=======================================
Lost Paladins of the Divines
http://oblivion.nexusmods.com/mods/35222

which adds a side-quest resulting in new equipment, geared towards a paladin-type character.

=======================================
BT Mod
http://www.beider.org/btmod/

which improves the interface of the inventory, shrinking the text so more can fit on the screen

=======================================
Lynge's Unlimited Death Reload Time
http://www.tesnexus.com/downloads/fil...

which is a small mod that just removes the reload menu popping up automatically when you die.

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Diverse Main Menu
http://www.tesnexus.com/downloads/fil...

which replaces the main menu movie that you see right at the start of the game.

The new Menu music is by Ominous Voice
http://www.youtube.com/watch?v=GXt8xp...
His music is free to download and, since I've given him credit, I assume it will be fine to include his fine piece of music
=======================================

Oblivion is a roleplaying game developed by Bethesda Game Studios and published by Bethesda Softworks and the Take-Two Interactive subsidiary 2K Games in 2006.







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