Lets Try Pinball Kickback Series! EP7! Star Trek Vengence Pinball!

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Published on ● Video Link: https://www.youtube.com/watch?v=McTh5mgjZRA



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Duration: 50:00
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Prime directive 1, 2, 3 are basically all the same. All shots blue, one shot takes a light out - make all the shots. I only start galactic lanes if I have a good stack with it - either double scoring or a multiball. With galactic lanes lit, the gates to the pops close up so during multiball its good to put the ball up there to buy time and go for warp jackpots.

Space Jump 1: I usually tend to use this mission to just quickly light the insert and move on. Make 3 shots - start galactic vengeance - hit it and move on to the next mission.

Space Jump 2 & 3; similar missions - both are timed but L2 holds progression while L3 does not. Sound effects, call outs, animations make this mode fun more than the shot layout. But completing all 3 missions of this isn't very rewarding for the risk involved as it lights the right orbit 2x pf shot which isn't the best 2x pf shot to have. As for the mission, its focus is on right ramp/left orbit combos or right loop/right ramp/left orbit combos or a left ramp/right orbit/right ramp combo. Once you get these combos down pretty good, the L3 mission isn't as difficult as it appears. However, as stated prior - its not worth the reward to go 3 deep in this mission.

Save the Enterprise 1, 2, 3: I don't quite get the shot layout or rules to these 3 missions. I do know, however, my strategies with all 3. STE 1; I quickly get galactic warps going so I can hammer away at the warp and setup a double scoring feature for the next mission. STE 2 & 3; I usually save for multiballs as theyre not timed.

Nero 1: three ways to tackle this. 1. Focus on left orbit/warp shots to build up warps towards double scoring. 2. maximize scoring with the 5-way combo. left ramp/right loop/right ramp/left loop/warp. 3. Stack galactic matter with any of the vengeance modes + preferably double scoring.

Nero 2: 3 pairs of shots; left 2, center 2, right 2. Make one of the pairs to shoot a romalin. Shoot enough romalins to complete the mission. This mission gets bugged from time to time where romalins wont show up for a good 5 secs or so.

Nero 3: 2 roving shots on the pf map in which one rotates clockwise and the other counter clockwise; anytime a flipper button is pressed the shots move to the next point. Right flipper controls one target, left flipper controls the other. Fun mode and not as confusing as it sounds once you get it down..but be careful, its timed!

Destroy the Drill 1: Shots show up in a clockwise manner starting with VUK & Left orbit. two ways to tackle this mission. 1 - hammer left orbit/warp shots to build warp. or 2. start galactic spinner and stack it with vengeance mb.

Destroy the Drill 2: Shots light up and go out from clockwise to counterclockwise. Once you make a flashing shot, itll stay solid the remainder of the mission. Get 6 of the 7 shots. Tough mode as precision is key to follow the clockwise/counterclockwise pattern.

Destroy the Drill 3: VUK, Vengeance, Right orbit are the typical shots for this mission. A multi-colored shot will light periodically for 5 secs - make it and score BIG points.

Klingon Battle 1: Ramps & orbits are lit. cannot make the same shot twice. I typically make 3 shots and start galactic ramps. Nice change of pace to go left ramp / right ramp and watch some big points if successful.

Klingon Battle 2: Left ramp over and over. Another great change of pace mode. Another shot will periodically light for 2 secs. but I typically focus on the left ramp.

Klingon Battle 3: This mode is all about the sound effects, call outs, and animations. Such a great mode to take you in. It starts with one shot lit for a good amount of points. If you cant make the shot, a second shot lights for lower amount of points and so on. Not a timed mode. Just a fun casual, sit back and enjoy the scenary mission.

Conclusion: Some similarities in the super ramp missions but overall you can really see how some missions can change the direction of flow and depending on what you stack with it can change the outcome of your experience.

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