Let's Try - Styx: Master of Shadows - Indie Stealth Gameplay
Styx: Master of Shadows on Steam - http://bit.ly/1q88Sx2
Official Styx: Master of Shadows site - http://bit.ly/1q89vqw
Let's Play of Of Orcs and Men - http://bit.ly/1q89nax
Disappointed with the lack of true stealth gameplay, in particular the Thief reboot? Enter Styx: Master of Shadows. You play as Styx, goblin thief/assassin who's after the Heart of the WorldTree.
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Styx: Master of Shadows is an infiltration game with RPG elements taking place in a dark fantasy universe, where you sneak, steal and assassinate your way through as Styx, a Goblin two-centuries of age.
Deep inside the vertiginous and multi-layered forsaken Tower of Akenash, where Humans and Elves protect the World-Tree, source of the Amber – a powerful and magical golden sap – is hidden Styx’ chance to understand his true origin... and to make a fortune at the same time.
Prowl through the huge, miles-high Tower of Akenash, completing various missions (assassination, information recovery, etc.) and avoiding detection. Progress in the shadows, assassinate your targets in close combat, or orchestrate «accidents». RPG mechanics let you unlock new powerful skills, impressive special moves, and an optimized equipment. Amber will grant you spectacular powers such as invisibility, «amber vision», and the ability to clone yourself. Explore the levels to discover every bit of information about your past, and steal prized treasures to acquire equipment upgrades. Embrace the shadows!
Mission areas featuring truly organic player path-finding
A strong focus on hardcore stealth and infiltration: progress through the shadows with a sense of verticality, and explore to find hidden treasures
Upgrade your skills along six unique skill-trees to improve your stealth, assassination, and technique.
Distract, solve, smother and prowl with your clone
An intricate story full of twists and revelations
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Styx: Master of Shadows is an infiltration game with RPG elements from Cyanide Studio.
Guide Styx through the winding Tower of Akenash, home to a Treeworld, source of the Amber – a powerful golden sap filled with magical properties - prowling through the shadows with aide of a host of special abilities refined throughout Styx’s 200 years of history. Within the many hallways and levels of the Tower of Akenash, Styx must avoid the humans who’ve the ability to easily overpower him. With Amber running through his veins, what Styx lacks in might he more than makes up for with stealth, as the golden elixir – often heavily guarded – raises his perception, sharpens his senses, and even offers the ability to turn him invisible for short periods of time.
Styx’s lust for the Amber produced by the Treeworld is matched only by Governor Barimen’s charge to protect it; with little help from Styx’s mysterious shadowy allies, it is our Goblin friend alone who can uncover the secrets of the tower.
In the Tower of Akenash, humans and elves jealously guard a strange treasure: a WorldTree from which pours a golden sap, the Amber, source of immense and indomitable powers. The Heart of the Tree, Amber source, is without a doubt of an inestimable value. Well… this is the assumption of our hero, a goblin thief and assassin, who would stop at nothing to accomplish what would be considered the robbery of the century. For this, he has a main advantage: his capacity to create a clone of himself. His plan is simple, he must first discover the secret plans of the tower, hidden by its mysteriously absent architect, then grab the key that gives access to the tree carefully guarded by the Governor Barimen.