Level Editor Tutorial - Basic Mission Setup
This is the first in a series X-Morph: Defense Level Editor Tutorial. It will walk you through the basics of creating your first playable X-Morph: Defense map and publishing it to the Steam Workshop.
Topics covered in this tutorial include:
1 - Basic controls, keyboard shortcuts, camera movement,
2 - Player spawnpoint, core spawnpoint,
3 - Placing and positioning basic entities - enemy spawnpoints,
4 - Setting up the basic mission flow - intermission and enemy waves,
5 - Creating and adjusting a spline for air units,
6 - Publishing your level to SteamWorkshop.
If you are interested in a specific X-Morph: Defense Level Editor topic that you would like us to cover, please let us know in the comments below or on the Steam Community Hub:
http://steamcommunity.com/app/408410
X-Morph on STEAM: http://store.steampowered.com/app/408410
X-Morph on XBOX ONE: https://www.microsoft.com/store/p/x-morph-defense/bxb5dm2cf32m
X-morph on PS4 Europe: https://store.playstation.com/#!/en-gb/games/x-morph-defense/cid=EP4380-CUSA05397_00-XMORPHDEFENCE000
X-morph on PS4 Asia: https://store.playstation.com/#!/ja-jp/cid=JP0507-CUSA09102_00-XMORPHDEFENCE000
X-morph on PS4 America: https://store.playstation.com/#!/en-us/games/x-morph-defense/cid=UP4380-CUSA07598_00-XMORPHDEFENCE000
X-Morph website: http://xmorphdefense.com/
EXOR Studios: http://exorstudios.com/
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