LibGDX Game Devlog 2
So, it's been over a month since the last devlog, and I haven't made that much progress. What's new in this update, you ask? Well, I added a new enemy that's kind of broken (the flying books in the first zone), I broke the slimes, and i added a whole new zone! Also, for the next update, I intend to change some of the tile graphics, at least for the first zone. Oh yeah, and there's actually 2 more zones (caves and hell), but I don't have any kind of special enemies to place there so I didn't bother showing them.
If you want to see what I use together with LibGDX to create this masterpiece, check out my github: https://github.com/MisterYO1122/utilsLibGDX
Also, please check out my friend's github page: https://github.com/Murii/CLove
He made a cool framework for 2d games (with basic 3d support on the way) in C.
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2017-01-17 | Bloodborne PS4 - Part 5 |
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2016-12-17 | Bloodborne PS4 - Part 4 |
2016-12-16 | Bloodborne PS4 - Part 3 |
2016-12-16 | Bloodborne PS4 - Part 2 |
2016-12-16 | Bloodborne PS4 - Part 1 |
2016-09-21 | LibGDX Game Devlog 2 |
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