LibGDX Game Devlog 2

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Published on ● Video Link: https://www.youtube.com/watch?v=OffAiC5Krk4



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Duration: 4:09
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So, it's been over a month since the last devlog, and I haven't made that much progress. What's new in this update, you ask? Well, I added a new enemy that's kind of broken (the flying books in the first zone), I broke the slimes, and i added a whole new zone! Also, for the next update, I intend to change some of the tile graphics, at least for the first zone. Oh yeah, and there's actually 2 more zones (caves and hell), but I don't have any kind of special enemies to place there so I didn't bother showing them.
If you want to see what I use together with LibGDX to create this masterpiece, check out my github: https://github.com/MisterYO1122/utilsLibGDX

Also, please check out my friend's github page: https://github.com/Murii/CLove
He made a cool framework for 2d games (with basic 3d support on the way) in C.







Tags:
GameDev
games
rogue-like
rogue
programming
game dev
game devlog
devlog
java
libgdx