libGDX Masks
Masking is a technique to limit drawing in libGDX games. You can composite images and make complex shapes. This tutorial steps through all the available techniques in the guide available at
https://libgdx.com/wiki/graphics/2d/masking
View the donut example and see a live sample here: https://github.com/raeleus/masks-example-project
Music by Jake Stevens: https://www.youtube.com/user/jakery1295
Thanks to DeveloperDoge for his contributions. See his content here:
https://twitter.com/DeveloperDoge
https://www.youtube.com/channel/UC6oztctzZcLRr4-u7LFAziQ
00:00 - Introduction
00:44 - glScissor
01:21 - ScissorStack
02:03 - Depth Buffer
03:28 - Blending Function
06:23 - Pixmap
07:28 - Shader
08:12 - Shader with Video
08:53 - BlendFuncSeparate
09:41 - Tinting
10:08 - Conclusion
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