Life is Strange episode 1 part 4

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Published on ● Video Link: https://www.youtube.com/watch?v=BzmAQFSHloM



Life Is Strange
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Duration: 10:03
32 views
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Life Is Strange was Dontnod Entertainment's second title with a female protagonist. Dontnod published a developer diary that said most prospective publishers were unwilling to publish a game unless it had a male protagonist. Most publishers had the same objection to Dontnod's first project, Remember Me. Dontnod CEO Oskar Guilbert also challenged the idea at the start. Square Enix was the only publisher with no intention to change the female protagonist.
Development of Life Is Strange began in April 2013 with a team of 15, and more people were added when the collaboration with Square Enix began. Dontnod told Square Enix about Life Is Strange only after Square Enix turned down a pitch for a larger game. Before signing with Square Enix, Life Is Strange was imagined as a full-length video game that Dontnod would self-publish. However, the publisher surmised that it would be more successful as an episodic title. The game was originally codenamed What If but then retitled to distinguish itself from the film of the same name. Life Is Strange was born of the idea for the rewind mechanic, which the developer had already experimented on with their last game Remember Me. The lead character Max was created with the ability to rewind time to supplement this mechanism. The episodic format was decided upon by the studio for creative reasons, financial restrictions and marketing purposes, allowing them to tell the story in its preferred slow pace. The Pacific Northwest was picked as the setting for the purpose of conveying a nostalgic and autumnal feel to the game. The development team visited the region, took photographs, looked at local newspapers and used Google Street View to make sure the environment was accurately portrayed.
It was decided early on that most of the budget be spent on the writing and voice actors. The original story was written in French by Jean-Luc Cano, and converted into a game script by the co-directors and design team. It was subsequently handed over to Christian Divine and Cano to be fine tuned in English. Story and character development were highlighted over point-and-click puzzles, making choice and consequence integral to how the narrative unfolds. Hannah Telle auditioned for Max Caulfield in July 2014 and was offered the part; Ashly Burch auditioned for both Max and her given role Chloe Price. The recording sessions were done in Los Angeles, California, with the French developer brought in via Skype.







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Other Statistics

Life Is Strange Statistics For Nora&Nate TV

At this time, Nora&Nate TV has 622 views for Life Is Strange spread across 20 videos. His channel uploaded 2 hours worth of Life Is Strange videos, roughly 2.87% of the content that Nora&Nate TV has uploaded to YouTube.