Lifelike actions and reactions – adding physics to your game

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From advanced 3D open worlds to the smallest 2D title, all games need physics to give them weight. In this video, Nicolas Borromeo and Vera Mommersteeg dive into Unity’s physics solutions for common use cases as well as challenges such as ghost collisions, tunneling, and unexpected bounces. You learn more about choosing and using NVIDIA PhysX, Unity Physics, or Havok Physics for Unity – and see how creators are integrating physics in their games. 

Speakers:
Nicolas Borromeo, Senior Software Development Consultant, Unity
Vera Mommersteeg, Senior Physics Developer, Unity

#unity #gamedev




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Tags:
Unity3d
Unity
Unity Technologies
Games
Game Development
Game Dev
Game Engine
Unite 2023
Unity Physics
NVIDIA PhysX
Havok Physics
Ghost Collisions
Game Design
3D Game Development
2D Game Development
Physics in Games
Nicolas Borromeo
Vera Mommersteeg
Unity Tutorials
Unity Engine
Game Physics
Realistic Game Physics
Game Creation
Game Programming