LiTDoom - Overcharging the BFG Core (Scientist Class)
I was planning on getting an usual gameplay.
But came across an spare BFG Core during the Recording, so whats better
Than showing this particular Feature Exclusive to the Scientist Class?
Nothing I else, so I did it.
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The Usual LitDoom Files:
LITDOOM
https://drive.google.com/file/d/10riEqQlEAiFSDvPqqSS3XTB1X6PRTb0h/view?usp=share_link
Neural Package:
https://mega.nz/folder/Btoj0YiL#Vysy-MKJ0pEyXGA-nGYpYw
PBR Materials and Parallax for Doom Textures by Reinchard:
https://forum.zdoom.org/viewtopic.php?t=76178
ACES Tonemap (EVP Shader by Mutant)
https://cdn.discordapp.com/attachments/587133931975999488/630043424233488405/ACES.pk3
HitMarkers:
https://forum.zdoom.org/viewtopic.php?t=60356
Alternate Gore Decals (Better Performance) https://cdn.discordapp.com/attachments/477658757426315264/950105888180555807/GoreDecals_PB3.0WIP.pk3
Damage Indicator:
https://cdn.discordapp.com/attachments/856223628474843178/974673924401012797/Damage_Indicator.pk3
Doom 3 Textures:
https://www.moddb.com/games/doom/addons/doom3-textures-for-doom
Hells ambiance:
https://www.doomworld.com/idgames/music/hellsamb
Join this channel to get access to perks:
https://www.youtube.com/channel/UCn56iCD9BFGnDuEtbDRuBbQ/join
Benefits Include Upscale Projects and Custom Gameplays.