LIVE STREAM HD I Madagascar - Operation Penguin Part.1

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Published on ● Video Link: https://www.youtube.com/watch?v=zpjBLAXoDEk



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The zany penguins from Disney's MADAGASCAR: OPERATION PENGUIN movie return in Activision's MADAGASCAR: OPERATION PENGUIN for the GBA. The Penguins plot to escape from the zoo and, in the progress, rope other animal into their crazy plot. Like in the movie, the penguins want out of the New York zoo. As the game opens, the crack team of penguin escapees has put the finishing details on their escape plan, which involved digging a tunnel under the zoo and all the way to Antarctica. Of course, this isn't as easy as it sounds, and the penguins will need a number of supplies, items, and help. And along the way, they also intercept a group of four lost animals on their way to the island of Madagascar. Gamers take control of Private Penguin, who is assigned a number of missions to accomplish. He begins with a few standard attack and jumping moves, but as the game progresses, he will learn more powerful attacks and abilities like sliding. He will also find several useful gadgets to defeat enemies with. The four main characters from the MADAGASCAR: OPERATION PENGUIN movie show up at times, as well. While gamers of all ages will enjoy the crazy penguin antics, the difficulty of the game is aimed at younger gamers. The puzzles, challenges, and levels are just right for young fans of MADAGASCAR: OPERATION PENGUIN, and the MADAGASCAR: OPERATION PENGUIN will provide hours of wacky penguin entertainment.
Pac-Land itself is split into trips. In each of these trips the objective is to get the fairy (that is kept under Pac-man's hat) to Fairyland and also to return home to Pac-Man's house. The majority of the trip involves moving from left to right avoiding various obstacles such as the enemy ghosts, water spurts and quicksand traps. Each trip is divided into a number of rounds, the end of which provides Pac-Man with bonus points depending on how much time he has left and also his position in jumping at the end of each round. If the player runs out of time before finishing the round, Sue, the purple ghost, will speed up rapidly.
The penultimate round of a trip ends with Pac-Man entering Fairyland and returning the fairy under his hat to the Fairy Queen. In return the Fairy Queen gives Pac-Man magic boots. For the final round of the trip, Pac-Man has to travel from right to left back home. For assistance he uses the magic boots, which allow him to jump repeatedly while in mid-air. Once Pac-Man completes the trip, he is greeted by Ms. Pac-Man and Baby Pac-Man. In the US release of the game, Pac-Man's cat and dog in the cartoon series, Sour Puss and Chomp-Chomp, are also there to welcome Pac-Man home. Pac-Man then begins his next trip following the same objectives as before, although the difficulty increases.
As in the original Pac-Man, there are fruit which appear to eat for bonus points and power pellets to turn the ghosts blue and vulnerable. A hidden item (sometimes accidentally dropped by the ghosts) is a Flagship from Galaxian, which rewards 7650 points when collected (a reference to Namco's goroawase number of 765). The Galaxian Flagship is a long running cameo that appears in the Namco-made Pac-Man games. There are also hidden bonuses in the game, eating ghosts in a certain order will give extra time and pushing an obstacle in the opposite direction can give extra lives, invincibility, and balloons to collect for points and warps.