LIVE UE5 Development - Adding MASS Replication - Day 1 - #ue5 #live #indie #ecs
Yesterday even though I was dog tired I still managed to get an introduction to Mass Replication. Entities now spawn on the server and get replicated on the client. Theres a lot more work to be done especially in the optimization side. I have to find a clean way to get that extra 9ms tick per frame due to networking to remove itself. The biggest place to look is where the actor spawning subsystem is destroying actors when they are out of my clients bubble. First things first is get my own custom set up going then worry about optimizing it.
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