Longplay a Indie | Close To The Sun (2019) Indie Bioshock without Combat [1/3]
It’s 1897. Deep in international waters, the Helios stands still. Dark clouds loom overhead as unforgiving waves crash against the hull. Colossal effigies of gold, decorated with magnificent finery, stretch as far as the eye can see.
Born of Nikola Tesla’s vision, the Helios serves as a haven for the greatest scientific minds. An unbound utopia for research, independent from state and isolated from the gaze of society. Free to push the boundaries of matter and time.
Journalist Rose Archer steps aboard the Helios in search of her sister Ada. She quickly discovers not all is as it seems. Grand halls stand empty. The stench of rotting flesh lingers in the air. Silence. A single word is painted across the entrance… QUARANTINE!
A 2 year indie project from Italian dev Storm in a Cup ... a studio lead by the veteran of the industry Carlo Ivo Alimo Bianchi ... just filled the Time Slot that "System Shock 3" should fill this year , producing a scripted adventure... similar to SOMA , heavy on Lore ... to the fans of this type of games ... the thing is, as gorgeous as it looks , you cannot shake its linear story , that could been fixed with combat sections on those maps ...
and the end result is a Visually Stunning Unreal Engine 4 powered game , that falls short in the length of it ... an Epic Store Exclusive
Game presented in 3 parts ...