Longplay a Indie | Furs of Fury (2021) a Indie MOBA build on Chromium Engine with a rough design
Welcome to this weeks "Longplay a Indie" vid about Andy Domin Indie Moba "Furs of Fury (2021)" ... build on Chromium , and since this is a Web Browser game remade to be a desktop game... He used the "Greenheart Games" github branch of greenworks to make it happen ...
Who is Andy , well a musician that became a game dev ... making Web Browser games ... more info about him here yourinfamousharp.com and here youtube.com/channel/UCePEt4NDUKhT8nVrZOgD6Bg as Extlabs
His last game was "AUTOMAKHAN" youtube.com/channel/UCuSoTkLMBme02RSegZ5SGnw ... that was the base, for this game (since like 40% of data of it, is used to make this game ... not to mention the 60% of the rest ...of this game data... is... well... delet-able ...since, its not even used by the game ... 6 gigs of it, from sounds to textures ... of this 8gig game... guess someone has high ambitions making this game future proof)
So for those asking what they will see here, is the whole LP of the 2 hours long Single Player Campaign mode, that unlocks units for the MP mode (2h for us, since we Zergrush all RTS by default)... MP mode, that is well ... well... lets, better not talk about its ... ID system ... for those wondering why a game looking like that, loads like this ... all textures are High Resolution PNG , that could be 80% compressed JPG to make the game load faster (not to mention the 620kb vbr OGG 1h Music files that take a bit to load , then 192\95kb ACC versions... well at lest you get the OST in Extreme High Bitrate for FREE, haha) ... and its many problems like :
Jank Gui interface that is too MP-like , with no ability to disable each menu (the minimalistic Gui from the early access worked better https://www.youtube.com/watch?v=mTl_0GuwQMY ),
Experience system... that should be constant per map ... then reset to counter act the Ai (then adding a difficulty menu),
Inventory that should been bigger, or have a secondary Chest\Inventory menu that gives you the option what items and units you pick for the next map (then chase like a idiot , a unit you want for the next map),
A mini-map with well ... no clue what is what,
No "ToolTip" Information what a item does when you hover your mouse over it (you have to drop your item, and then pick one to even see what it does ) ,
Clueless wandering around the Abbey since there is no "Exclamation Mark" or "Some ICON" to show a set character has a quest for you ,
And
A reSpawing Timer that is not placed in the CENTER when you die , but somewhere down ... there... with a small font the size of 5 ,that is barely visible ...
This Video is a part of my Cynical Games Review Site : https://gbacklog.blogspot.com/
You can also find me here :
https://www.bitchute.com/channel/hfric/
https://twitter.com/HfricGB
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