LongPlay Call Of Duty: WAW(NO COMMENTARY)

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Call of Duty: World at War

Call of Duty: World at War is a first-person shooter video game developed by Treyarch and published by Activision. It was released for Microsoft Windows, the PlayStation 3, Xbox 360, and Wii in November 2008. It is the fifth mainstream game of the Call of Duty series and returns the setting to World War II. The game is also the first title in the Black Ops story line. World at War received ports featuring different storyline versions, while remaining in the World War II setting, for the Nintendo DS and PlayStation 2. A Windows Mobile version was also made available by Glu Mobile.

The narrative for the campaign mode focuses on the Pacific and Eastern Front theaters of World War II, involving the United States, Empire of Japan, Soviet Union, and Nazi Germany. It is told from the perspectives of Marine Raider Private C. Miller, US Navy Petty Officer Locke and Red Army soldier Private Dimitri Petrenko, and is based on several historical battles. The multiplayer component of the game contains various game modes and a leveling system that allows the player to unlock additional weapons and rewards as they progress, similar to Call of Duty 4 and repeated in many following Call of Duty entries. Vehicles, in the form of tanks, that players can control appear on certain multiplayer maps. The game also contains downloadable content called "map packs", which can be purchased online. A new feature to the series was the addition of a cooperative mode, which supports up to two players locally and four players online.

Development for World at War took two years and began after the release of Treyarch's previous title, Call of Duty 3, which was also set in World War II and was their first title they developed for the series. The game is based on an enhanced version of the IW engine game engine developed by Infinity Ward with increased development on audio and visual effects. Treyarch utilized the engine to make more parts of certain environments destructible and introduce limb dismemberment and realistic burns to character models. The game was announced by Activision on June 23, 2008.

World at War received positive reviews from critics and was a commercial success. It sold over 3 million copies in the United States within the first two months of its release, becoming one of the best-selling titles of 2008. In 2010, a sequel, Call of Duty: Black Ops was released. Three other sequels followed: Call of Duty: Black Ops II in 2012, Call of Duty: Black Ops III in 2015, and Call of Duty: Black Ops 4 in 2018. The Xbox 360 version of World at War became backwards compatible on the Xbox One in September 2016

aracters

During the single-player campaign, the player controls three characters from a first-person perspective. The player first assumes the role of Private C. Miller of the United States Marine Corps' 1st Marine Division in the Pacific campaign. He is captured by the Japanese, but is rescued by Corporal Roebuck (voiced by Kiefer Sutherland) and his men from the Marine Raiders squad, during the Makin Island raid. Other notable non-playable characters of the Marine Raiders unit include Sergeant Tom Sullivan (voiced by Chris Fries) and Private Polonsky (voiced by Aaron Stanford).[15] Private Dimitri Petrenko, the second playable character, fights on the Eastern Front with Sergeant Viktor Reznov (voiced by Gary Oldman). They are joined by a third character, Private Chernov, Reznov's subordinate, who serves as a voice of reason throughout the campaign and regularly voices shock and disapproval at the brutal slaughter he witnesses. They are all soldiers in the 3rd Shock Army under the command of Commissar Markhov.[15] The third playable character in the campaign is Petty Officer Locke, a weapons operator on a PBY Catalina flying boat, who is only playable in the mission "Black Cats" during a solo campaign.







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