LongPlay The Halo Saga(Halo Reach)(NO COMMENTARY)
Halo: Reach
Halo: Reach is a science-fiction first-person shooter video game developed by Bungie and published by Microsoft Game Studios originally for the Xbox 360 home video game console. The sixth installment in the Halo series, and a direct prequel to Halo: Combat Evolved, Reach was released worldwide in September 2010. The game takes place in the year 2552, where humanity is locked in a war with the alien Covenant. Players control Noble Six, a member of an elite supersoldier squad, when the human world known as Reach falls under Covenant attack.
fter releasing Halo 3 in 2007, Bungie split into teams to develop two different games—what would become Halo 3: ODST and Reach. The developers decided to create a prequel to the original Halo game trilogy, freeing themselves from the obligation of addressing old story threads. As the game would take place on a human world doomed to be destroyed, they focused on making the environment a character unto itself. Longtime Halo composers Martin O'Donnell and Michael Salvatori returned to compose Reach's music, aiming for a more somber sound to match the story.
Plot
Setting and characters
Reach takes place in a futuristic science fiction setting; the year is 2552, shortly before the events of the video game Halo: Combat Evolved,[14] and during the events of the novel Halo: The Fall of Reach. Humans, under the auspices of the United Nations Space Command (UNSC), have been waging a long war against a collective of alien races known as the Covenant. By the events of Reach, almost all of humanity's interstellar colonies have fallen. Reach itself is an Earth-like colony that serves as the UNSC's main military hub. The colony is home to over 700 million civilians in addition to the military presence.
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