LongPlay F E A R Saga - Extraction Point(NO COMMENTARY)
F.E.A.R. Extraction Point
F.E.A.R. Extraction Point is an expansion pack for the psychological horror first-person shooter video game F.E.A.R., published by Vivendi Games and developed by TimeGate Studios (rather than Monolith Productions, the developers of F.E.A.R.). It was released in October 2006 for Microsoft Windows and requires the full original game in order to be played. Also, a stand-alone single player demo has been previously released. The expansion was ported to the Xbox 360 and released as part of the F.E.A.R. Files package in November 2007.[1]
This expansion owes its name to the game's ultimate goal for the player, to reach the extraction point and leave the city where the adventure takes place. Extraction Point adds new weapons, enemies, and single-player levels, but no new multiplayer content. Additional improvements were also made to the enemy artificial intelligence.[2] The sequel to F.E.A.R., F.E.A.R. 2: Project Origin, ignores the events of both expansion packs.
Gameplay
Gameplay remains essentially the same as in the original F.E.A.R., though Extraction Point touts some new additions, including 3 new weapons (a minigun, a laser weapon, and a deployable turret), a few new enemies, as well as new locales (though frequently similar to the original game's environments, a common complaint of reviewers).[4][5] Firefights are still cinematic and usually on a grander scale than in F.E.A.R. - there are frequently a larger number of enemies to deal with and lengthier battles. Another new feature of Extraction Point is the ability to bash open doors by using the melee function, as well as blast them open with explosives. The 'hallucination' sequences are notably more gratuitous and frequent than they were in the first game. In addition, certain supply crates bearing the ATC logo can be bashed open, revealing weapons or health packs.
Extraction Point also has higher system requirements than the original F.E.A.R., and users may notice signs of system overload (such as graphical slowdown) if they run Extraction Point using the same minimum performance settings as the original game.
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