Lossless Scaling Frame Generation 3.0 Dual-GPU Testing in MWII
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Published on ● Video Link: https://www.youtube.com/watch?v=3LPsDKEv3V8
Specifications:
-B550 Asus Plus AC HES
-Ryzen 5 5500
-RTX 3060 12GB (Main Graphics Card)
-RX 6600M (LSFG Graphics Card)
-40 GB DDR4 3200 Mhz RAM
Tested game settings:
-Main GPU (RTX 3060 12GB) was running at PCIE 3.0 X16
-LSFG GPU (RX 6600M) was running at PCIE 3.0 X4
-1440p 165hz monitor
-82 FPS cap in RTSS to ensure smoothness and avoid tearing (This becomes 82/164 with LSFG 3.0 enabled)
-Every setting to its highest quality/detail setting possible, with DLSS quality enabled to aid the game in reaching the framerate limit whenever it's possible without sacrificing other settings
-HDR was off
A tutorial to use two GPU's for Lossless Scaling Frame Generation can be found here: • Lossless Scaling Dual-GPU Guide/Overview

