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EverQuest is a 3D fantasy-themed massively multiplayer online role-playing game (MMORPG) originally developed by Verant Interactive and 989 Studios for Windows PCs. It was released by Sony Online Entertainment in March 1999 in North America,[5] and by Ubisoft in Europe in April 2000.[6] A dedicated version for macOS was released in June 2003, which operated for ten years before being shut down in November 2013.[7] In June 2000, Verant Interactive was absorbed into Sony Online Entertainment, who took over full development and publishing duties of the title. Later, in February 2015, SOE's parent corporation, Sony Computer Entertainment, sold the studio to investment company Columbus Nova[8] and it was rebranded as Daybreak Game Company, which continues to develop and publish EverQuest.
It was the first commercially successful MMORPG to employ a 3D game engine, and its success was on an unprecedented scale.[9] EverQuest has had a wide influence on subsequent releases within the market, and holds an important position in the history of massively multiplayer online games.
The game surpassed early subscription expectations and increased in popularity for many years after its release. It is now considered one of the greatest video games ever made. It has received numerous awards, including the 1999 GameSpot Game of the Year and a 2007 Technology & Engineering Emmy Award.[10] While dozens of similar games have come and gone over the years, EverQuest still endures as a viable commercial enterprise with new expansions still being released on a regular basis, over twenty years after its initial launch.[11] It has spawned a number of spin-off media, including books and video games, as well as a sequel, EverQuest II, which launched in 2004.
Classes
EverQuest featured fourteen playable character classes upon release in 1999, with two others - Beastlord and Berzerker - added in the Shadows of Luclin (2001) and Gates of Discord (2004) expansions, respectively. Each class falls within one of four general categories based on playstyle and the type of abilities they use, with certain classes being restricted to particular races.[15]
Melee classes are those which fight at close quarters and often use direct physical attacks as opposed to magic. These include the Warrior, a tank-based character which wears heavy armor and is designed to take damage for its group using a taunt ability; the Monk, a character which uses a combination of martial arts and barehanded fighting techniques; the Rogue, a combination of thief and assassin classes which can sneak and hide in the shadows as well as steal from enemies; and the Berserker, a strong fighter who specialize in two-handed weapons such as axes and are able to enter a state of increased fury and power.
Priest classes are primarily healers who learn magic that can heal their allies or themselves. The Priest classes are made up of the Cleric, a heavily specialized support class that wears heavy armor and is adept at healing and strengthening their allies; the Druid, a magic-user who draws power from nature which can restore the vitality and magic power of their teammates; and the Shaman, tribal warriors who draw upon the spirit realm to heal, empower those around them, and weaken their enemies.
Casters are magic-users and sorcerers which wear light armor but command powerful spells. Those among them include the Wizard, a specialized damage-dealing class which uses the power of fire, ice, and pure magic energy for devastating effect as well as teleportation abilities; the Magician, a summoner who is able to call upon elemental servants which aid them in dealing damage; the Necromancer, a dark caster who uses the power of disease and poison to wither away their opponents while commanding undead allies to aid them;[16] and the Enchanter, an illusionist who can take on many forms, support allies with strengthening spells, and pacify enemies with mesmerizing abilities.
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