LPT - DooM 2: Oblige0006 -- MAP07 { Mystical Sepulcher }
Lets Play Together - DooM 2: Oblige0006
Cacodemon & Mancubus Invasion. Na lecker.
Ein schöner Schauplatz mit einem Hauch Hölle infestiert.
Mein Kollege sammelt erstmal bei 98 Ammo eine Shellbox ein und meine Shotgun erleidet aus diesem Grund an Hungersnot ;D
Oblige ist ein Programm zum erstellen von zufallsgenerierten Maps.
Oblige Version 6.10 RC1:
__________
Obligedat:
game = doom2
mode = sp
engine = gzdoom
length = game
seed = 399146774
theme = jumble
size = mixed
outdoors = mixed
caves = mixed
mons = more
strength = tough
weapons = normal
powers = mixed
health = less
ammo = normal
---- Modules ----
@BOLTS = 1
@QUADZOMBIE = 1
@SSGZOMBIE = 1
@TESLACANNON = 1
@doom_mon_control = 1
caco = default
gunner = default
Mastermind = default
skull = default
demon = default
knight = default
ss_dude = none
vile = scarce
zombie = default
Cyberdemon = default
baron = default
spectre = default
arach = default
mancubus = default
revenant = less
pain = default
imp = default
shooter = default
@doom_weapon_control = 1
super = default
saw = default
chain = default
plasma = default
launch = default
bfg = default
berserk = more
shotty = default
@export_map = 0
@heretic_mon_control = 0
mummy = default
Maulotaur = default
sabreclaw = default
gargoyle = default
leader = default
weredragon = default
fire_garg = default
ohpibian = default
D_Sparil = default
Ironlich = default
knight = default
disciple = default
@heretic_weapon_control = 0
crossbow = default
gauntlets = default
hellstaff = default
claw = default
firemace = default
phoenix = default
@imm_conduct = 0
helper = mixed
new_mons = scarce
@level_control = 1
secrets = mixed
big_rooms = mixed
doors = mixed
hallways = mixed
ex_floors = mixed
darkness = mixed
windows = mixed
switches = mixed
steepness = mixed
pillars = mixed
sub_rooms = mixed
teleporters = mixed
closets = mixed
lakes = mixed
traps = none
symmetry = mixed
scenics = mixed
cages = mixed
pictures = mixed
mon_variety = mixed
liquids = mixed
crates = mixed
@music_swapper = 1
@no_prebuilt_doom = 1
@quake2_mon_control = 0
Huge_flyer = default
parasite = default
beserker = default
brain = default
enforcer = default
grenader = default
medic = default
guard = default
guard_mg = default
Super_tank = default
tank_cmdr = default
flyer = default
shark = default
tank = default
gladiator = default
maiden = default
mutant = default
icarus = default
guard_sg = default
technician = default
@quake2_weapon_control = 0
rocket = default
rail = default
machine = default
shotty = default
chain = default
ssg = default
bfg = default
hyper = default
grenade = default
@quake_mon_control = 0
grunt = default
fiend = default
death_kt = default
ogre = default
enforcer = default
fish = default
dog = default
knight = default
tarbaby = default
shambler = default
vore = default
scrag = default
zombie = default
@quake_weapon_control = 0
rocket = default
nailgun = default
ssg = default
nailgun2 = default
zapper = default
grenade = default
@sktag_mon_control = 0
cacolant = default
superguy = default
darkimp = default
bldemon = default
abaddon = default
belphegor = default
hectebus = default
@sktag_mons = 0
def_mon = some
def_weap = some
@sktag_weap_control = 0
bfg10k = default
minigun = default
glaunch = default
railgun = default
@sky_generator = 1
@stealth_mon_control = 0
stealth_demon = default
stealth_baron = default
stealth_zombie = default
stealth_caco = default
stealth_imp = default
stealth_mancubus = default
stealth_arach = default
stealth_revenant = default
stealth_shooter = default
stealth_vile = default
stealth_knight = default
stealth_gunner = default
@stealth_mons = 0
qty = normal
@theme_ctl_doom1 = 0
episode4 = no_change
episode3 = no_change
secret = no_change
episode2 = no_change
episode1 = no_change
@theme_ctl_doom2 = 1
secret = no_change
episode2 = no_change
episode3 = hell
episode1 = no_change
@zdoom_marine_control = 0
marine_bfg = default
marine_chain = default
marine_pistol = default
marine_ssg = default
marine_rail = default
marine_berserk = default
marine_plasma = default
marine_rocket = default
marine_fist = default
marine_saw = default
marine_shotty = default
@zdoom_marines = 0
qty = plenty
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