Luna nights Danmaku scripts remastered (part 2)

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These are scripts I made for the bosses of Luna nights, in the style of a regular Touhou game remastered, roughly one year after my first attempt at the same:
also I added the EX midboss

00:07 - Cirno
01:35 - Reimu Hakurei

I did not make any of this music, all music is from touhou Luna nights

HTML file can be downloaded here:
https://drive.google.com/file/d/13GmVUGDeb6vudcCnfw-786t2zDEjYAFv/view?usp=sharing

part 1 can be found here:
https://youtu.be/zolJaWOoaoU



Reimu Hakurei spellcard breakdown:

Spell 1 - Exorcism rite ~ Hakurei sealing card
Position yourself between the warning lines with enough room to stream the purple amulets, remember purple can move during TS

Spell 2 - Divine weapon ~ purification rod
the white amulets are aimed at you, and can be streamed, use TS to reposition yourself when red bursts are fired

Spell 3 - Prayer ~ Shrine summoning
abuse TS to position yourself where the red and white waves have gaps

Spell 4 - Response ~ Eternal shrine maiden
HRtP reference!
start in the middle, and alternate between the far left and middle every time the pattern fires, avoid using TS, as it causes the green bullets to aggressively home in on your position

Spell 5 - Divine flame ~ Demon-slaying blaze
stay in the middle and stream, use TS to reposition yourself when getting too close to the white fire

Spell 6 - Prayer for rain ~ Thunder ritual
stay under Reimu, and stream the white amulets, use TS if you're getting pushed into the lightning, or if Reimu's movement catches you by surprise

Spell 7 - Purifying light ~ Evil-sealing amulet
stay out from under the orange amulets, since they emit beams of light, use TS for the second wave, and if needed when the pattern restarts, but other than that it's pretty straightforward

Spell 8 - Hakurei art ~ Blink
Seihou EXReimu Reference!
allow Reimu to fire the first two waves, then immediately TS, avoid the still-moving purple amulets, and position yourself so that the remaining bullets won't hit you, then stay still until the massive wave of amulets passes

Spell 9 - Float away ~ Dream barrier
your TS has been disabled, first two phases are just dodging, third phase can be "cheated" at the cost of one guaranteed lost life by staying in the middle, and the final phase is just spiraling, but stay close to the center, as the walls start closing in

Spell 10 - FANTASY SEAL
phase 1: look for gaps left in the amulet wall and squeeze through
phase 2: phase 1 but faster, and with slightly bigger gaps
phase 3: Reimu's homing balls and BoWaP at the same time, use TS once the orbs are close enough to you to not be able to turn, then get out of the way, although you'll probably run out of TS before the phase ends, so use it only when absolutely neccessary

good luck!