MadWorld - Part 1
Main Channel
https://www.youtube.com/channel/UCvBkF_Mk7eYWfZLm0u10Cqw
Music Channel
https://www.youtube.com/channel/UCdX0WlXqOwnyal75-NKh0DA
Animation/Podcast
https://www.youtube.com/channel/UCDe7PW1dfr3TNu1tHT_8m9w
MadWorld is divided into several levels representing different parts of Jefferson Island that have been converted into sets for the game show "DeathWatch". The player progresses through these levels in a linear fashion during the first playthrough but can revisit any completed level to attempt to score more points or take on a harder challenge.
Most levels are open environments, allowing the player to explore them freely, although some sections of the level may require the player to earn a number of points before it will be accessible. A few levels feature motorcycle-based combat where the main character, Jack, is assaulted by foes as they race down a track or in a small arena. The player is challenged to beat the level's boss within a time limit, but in order to activate the boss fight, the player must accumulate enough points by defeating regular foes on the level. There will also be other challenges, bonuses, or mini-bosses that will become active after the player accumulates enough points. A common feature of each of these levels is the "Bloodbath Challenge", a time-limited minigame that rewards the player for completing a specific type of activity with additional points. For example, the player may need to attempt to swing a bat at foes to knock them into a giant dartboard to score points, or to ensure foes are trapped in front of a speeding train. Outside of these challenges, the player is awarded points for every defeat of a foe. The number of points for beating foes increases by increasing the foe's power or using more unusual methods of winning. For example, while the player could throw an enemy on a wall, the player will earn significantly more points if they had previously forced a tire around the enemy.[7]
The player controls Jack from a third-person perspective using the Wii Remote and Nunchuk attachment for attacks and movement, respectively.[8] MadWorld does not make use of the Wii Remote's infrared sensor, as its developers found it unnecessary to pinpoint movements on the screen in order to attack.[9] When certain special attacks are possible, the player is prompted to press a button or move the controllers in a specific fashion to complete the action. In boss fights, the player must trigger special finishing moves that engage their foe in a series of quick-time events in order to weaken, dismember attached weapons or defeat the boss, called Power Struggles. These are also possible against certain normal enemies.
The game features extreme, over-the-top violence, but designer Shigenori Nishikawa intends it to be seen in a comical light despite the dark tone of the game.[10] For example, in a minigame called "Man Darts", players must hit enemies onto a giant dartboard with a baseball bat to score points.[11] However, because of the intended level of violence PlatinumGames is unsure of whether or not the game will ultimately be released in Japan, stating, "In certain markets, there are a lot of limitations on the amount of violence you can show, so we definitely have the Western market much more in mind."[12]
MadWorld features highly stylized graphics that use a limited color palette of high contrast black and white with red, partially inspired by Frank Miller's Sin City graphic
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