MAID SKER | Part #1 Gameplay Walkthrough
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The game is set in 1898, in the remote Sker Hotel located on the fictional Sker Island. The protagonist, Thomas Evans, receives a letter from Elisabeth Williams, the hotel owner's daughter, in which she tells him she is trapped and in danger. Along with the letter, Elisabeth sends a locket that belonged to her mother, which plays a tune. She asks Thomas to write a counter-song to the tune and bring it with him when he comes to the hotel, saying it will make sense later.
Upon arriving at the hotel, Thomas is greeted by a gloomy atmosphere and finds the front gate locked. Guided by a dog, he finds a way into the hotel and soon discovers that the people inside are abnormal and cannot see. Elisabeth, who has locked herself in the attic, warns him that the place is no longer safe and tasks him with finding four brass cylinders her father hid on the hotel grounds. She tells Thomas that if they are played on a harmonium, things will return to normal.
As Thomas explores the hotel, he learns about a cult called "The Quiet Ones" that the family belonged to and that Elisabeth's mother served as a priestess. The cult had planned to control the powers of a Siren they found in a sunken ship near the hotel. Elisabeth was trying to write a counter-song to reverse the effects of the Siren, and asked Thomas and three other composers to help her.
Thomas must find the other three musical pieces scattered around the hotel and decide how to end the game. If he has found all the musical notes and all the cylinders, he can choose to trust Elisabeth and give her the cylinders, or to perform the song himself. Depending on the player's choices, the game will have a different ending.