MAINCORE ALPHA Preview NetMode Standalone 0 64 bit PC D3D SM6 2025 02 24 19 24 57
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Hey, so here’s the initial peek at the third-person integration I’ve been prototyping. Yup, you can switch between first-person and third-person modes—pretty cool, right? It’s still a bit janky, though; the camera’s not quite locked in, and the animations feel off, but I'm polishing it up fast. Should be smooth soon.
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Lately, I’ve been deep in thought about the weapon systems. Guns, specifically. I’m not locked in on a design yet—there’s a lot to unpack. With all the races in the game, I’m leaning toward making each weapon feel distinct, tied to their vibe. Like, human-made guns could be sleek and industrial, organic ones might pulse and flex like something alive, and machine-crafted ones could have that cold, precise, almost over-engineered edge. What’s your take on that? Got any ideas to riff on?
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