Make shinier, faster mobile games with Vulkan - Google I/O 2016

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Vulkan is designed from the ground up for high-efficiency and unprecedented cross platform usage, introducing a paradigm shift in computer graphics. But what's really involved in adding Vulkan support to an existing code base? This talk covers both logistics and technical details of porting an OpenGL ES framework to Vulkan. In addition to that, it will also address some common post port topics on how to maximize the benefits of Vulkan.

Watch more Android talks at I/O 2016 here: https://goo.gl/Uv3jls
See all the talks from Google I/O 2016 here: https://goo.gl/olw6kV

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Tags:
Android
Vulkan
cross platform
computer graphics
code
coing
OpenGL ES framework
product: android
Location: MTV
Team: Scalable Advocacy
Type: Live Event
GDS: Full Production
Other: NoGreenScreen