Making a bloody Samurai game in Unreal Engine - Dev Log 1

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I am making a bloody samurai game in Unreal Engine! This week I added a lot of blood and gore. Limbs and heads have a chance to go flying and the battle field gets covered in blood splatter. I've also worked on a stamina feature to limit the dash and have been adding some standard sword attacks that don't use up the stamina -- but put you in close range of the enemies.







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