Making a jointed lever object for Dromed

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Converting a plain old object (a statue head) into a jointed object with a rotary axis, so that it can be used as a lever in Thief Gold.

(Note that for Thief 2, this exercise would not have been necessary, as the StdLever script in Thief 2 supports levers that use TweqRotate. But Thief 1/Gold's StdLever only supports TweqJoints)

Blender Newdark Toolkit can be found in this thread: https://www.ttlg.com/forums/showthread.php?t=136431
and downloaded from github: https://github.com/RSoul82/Blender-NewDark-Toolkit/releases

LarryG's Jointed Objects tutorial with details of the naming conventions that bsp.exe uses is here: https://www.ttlg.com/forums/showthread.php?t=142374







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