making a ray caster 3d render engine in space engineers for the king wash laundromat
when if first saw the arcade cabinets that @kelvator made i was like "how did they fit doom's assets in an arcade cabinet?" because i needed like 18 lcd blocks for the dragon warrior remake... then felt kinda silly that i missed that it said it was decorative. i think Wolf 3D might be the first of my arcade cabinets that use dedicated DB lcd blocks.
i figured it was possible to do a ray caster in space engineers though i didn't really believe it was done with a tilemap because i'd only ever used the map editor for Doom and Duke Nukem 3d. so i was thinking in sectors.... and after i found Sage3d's videos i was able to figure out how to do it. and then it felt like i was always up against the script being to complex and crashing. but after clamping some of the heights and optimizing some for loops the problem went away.
blueprint: https://steamcommunity.com/sharedfiles/filedetails/?id=3173071227
scenario: https://steamcommunity.com/sharedfiles/filedetails/?id=3200921508
Resources Used:
16x16 Wall by PiiiXL: Textures https://piiixl.itch.io/textures
Skeleton: https://snoblin.itch.io/pixel-rpg-skeleton-free
RPG Icons: https://douteigami.itch.io/16x16-tiles
weapons: https://www.spriters-resource.com/pc_computer/wolfenstein3d/)
Arcade cabinet designed based on: Functioning Tetris blueprint: https://steamcommunity.com/sharedfiles/filedetails/?id=2906631630
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