Making Animations For Hellish Quart - Mocap From Scratch - Advanced Animation Tutorial | Gamedev
Here is how I do mocap animations, from start to finish.
Before I released Hellish Quart, I was better known for making motion capture animation sets for other indie developers - you can find them here:
Unity Asset Store: https://assetstore.unity.com/publishers/5491
UE4 Marketplace: https://www.unrealengine.com/marketplace/profile/Kubold
Even before that, I was a lead animator of Bulletstorm:
https://store.steampowered.com/app/501590
And a senior animator in The Witcher III: https://store.steampowered.com/app/292030
Software used here is Autodesk Motionbuilder: https://www.autodesk.com/products/motionbuilder
Mocap hardware is Optitrack Flex13 setup: https://optitrack.com
The animations you see in this video are made for Hellish Quart - my fighting game about sword dueling in 17th century. It's a 3D, active ragdoll based, historical fencing game. You can get it on:
Steam Early Access:
https://store.steampowered.com/app/1000360
gog.com:
https://www.gog.com/game/hellish_quart
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https://www.hellishquart.com
https://www.facebook.com/hellishquart
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Hellish Quart Statistics For Kubold
At present, Kubold has 6,847,498 views spread across 141 videos for Hellish Quart, with the game making up 9 hours of published video on his channel. This is 43.46% of the total watchable video for Hellish Quart on Kubold's YouTube channel.