Making Choice Matter: Crafting Narrative in The Witcher and Non-Linear Games - Sessler & CD Projekt

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At GDC, Adam got a chance to talk to two of the leads on The Witcher 3 about how they manage to craft a strong narrative within a non-linear game, and what tricks they use to really make choice count.

WARNING: Witcher 2 spoilers within!

One of the most fascinating - and most mature - franchises of the past few years has been The Witcher. Developed by CD Projekt Red in Poland, The Witcher is adapted from a series of books and tells the tale of Geralt, a mutant living in a dark medieval fantasy world rife with war and a constant struggle between races. But The Witcher manages to go beyond most of it's fantasy RPG brethern by crafting a world made up of shades of grey, and instillling player choice that truly means something.

Music by Bill Kiley:
http://billkiley.bandcamp.com/album/your-soundtrack-for-becoming-invisible-in-a-crowd-of-strange-people


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