Making Choices Matter | Commitment as a Game Mechanic

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How do games designers enforce the consequences of player decisions in video games? What kind of meaningful decisions are worth enforcing with game mechanics? How have players traditionally enforced commitment, or negated the consequences of their in-game actions?

In this deep dive, I take a look at the concept of "commitment", using a wide variety of game genres and notable examples, to try to get a feel for this topic and some of the interlinked issues.

I'm claiming no expertise on this one, but it's a nice opportunity to get some dialogue going and show off some cool games in the process.


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