Making Connections: Real-Time Path-Traced Light Transport in Game Engines

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Path traced effects in games have been a dream of many since the early days of real-time rendering. The advent of hardware accelerated ray tracing and recent advances in algorithms derived from Reservoir-based Spatio-Temporal Importance Sampling (ReSTIR) have turned those dreams into reality. In this 2024 Advanced Graphics Summit talk, Evan and Adam discuss the theoretical and practical elements necessary to add real-time path–traced lighting to an advanced, modern game engine (Unreal Engine 5).

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