Making Data Driven Decisions - featuring HyperBeard

Channel:
Subscribers:
1,200,000
Published on ● Video Link: https://www.youtube.com/watch?v=cvVsJRb4wnI



Duration: 0:51
2,567 views
53


“Our users LOVE to see ads.” - Joe Dorado of HyperBeard

At GDC we talked to our developers about using Unity Ads and Analytics to help their enable success for their Made With Unity games.




Other Videos By Unity


2017-05-10Vision Summit 2017 Keynote - Facebook Spaces, NFL Films [5/10]
2017-05-10Vision Summit 2017 Keynote - Closing Fireside Chat with John Riccitiello and Brendan Iribe [10/10]
2017-05-09Vision Summit 2017 Keynote - Audi, Red Bull Air Race Flight Deck by REWIND [7/10]
2017-05-09Vision Summit 2017 Keynote - Intro with Tony Parisi and John Riccitiello [1/10]
2017-05-09Vision Summit 2017 Keynote - Nanite Fulcrum, Google Daydream & Tango, Vuforia Live Demo [9/10]
2017-05-09Vision Summit 2017 Keynote - The Void, Multiverse, Baobab Studios [8/10]
2017-05-09Vision Summit 2017 Keynote - A Mighty Kingdom Demo ft. Timeline & Mixcast, Within [4/10]
2017-05-09Vision Summit 2017 Keynote - Richard Dawkins on "Constrained Virtual Reality" [2/10]
2017-05-09Vision Summit 2017 Keynote - Unity 2017: Foundations of xR, Real-time CG 360 Video Demo [3/10]
2017-05-05Less plugins, less hassle - featuring Greg Batha
2017-05-05Making Data Driven Decisions - featuring HyperBeard
2017-05-04A win-win - featuring Orbital Nine Games
2017-05-03Vision Summit 2017 - VR/AR Highlight Reel
2017-05-01Vision VR/AR Summit 2017 Keynote
2017-04-28The Game View - Unity Official Tutorials
2017-04-28The Inspector Window - Unity Official Tutorials
2017-04-28The Hierarchy Window - Unity Official Tutorials
2017-04-28The Project Window - Unity Official Tutorials
2017-04-28The Scene View - Unity Official Tutorials
2017-04-28The Unity Interface Overview - Unity Official Tutorials
2017-04-26Vision Summit 2017 Speaker Highlight: Richard Dawkins



Tags:
unity analytics
unity ads
ads
analytics
monetization
mobile
hyperbeard
kleptocats
made with unity