Making Rock Solid Collision Detection In Unity - Devlog #1

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Published on ● Video Link: https://www.youtube.com/watch?v=a73UTfA2Mo8



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Duration: 9:18
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In this vid we have a cheeky geeze at making collision detection work on fast moving objects, in our case bullets) (skip to 6:29 if you just wanna see that, but I'll cry) We also talk about the game's design a bit more and take a look at a small tutorial/breakdown of a cool effect. But you'd know that if you watched the video, who the hell reads descriptions anyway????

More duck stuff on my twitter ➡️ https://twitter.com/duckpizza_
Join da discord ➡️ https://discord.gg/EE6Chwn

Beats by Lakey Inspired - https://soundcloud.com/lakeyinspired
and
DJQuads - https://twitter.com/djquads

Pea water duck - https://www.youtube.com/watch?v=AzeRSvzH51A
Rope physics gif -
https://www.reddit.com/r/Unity3D/comments/9bdurl/playing_with_physics_based_ropes_you_can_try_tie/
Undertale footage from - https://www.youtube.com/watch?v=2QlYKKiT4Js
Art is a lie clip from what by Bo Burnham. - https://www.youtube.com/watch?v=ejc5zic4q2A

Also apparently bread is really bad for ducks like nutritionally??? But like I guess if you just ate bread it'd be pretty bad for you too aye maybe that's why they were saying it so maybe tell your ducks that bread is a sometimes food but also I'm not a duck doctor so

#devlog #untiy #gamedev







Tags:
Unity
Devlog
indiedev
indiegame