Malmyr - First Look [Unique Story-Driven City Builder]
Let's take a very first look at Malmyr. It releases on Steam December 21, 2020.
This is a First Look video and I've only scratched the surface. Let me know if you would like to see a let's play series on this one. As I mention at the end of the video, from the little I've seen so far, I'm intrigued.
At first glance, this is a city-builder unlike anything I've played. First, it's story-driven, but it appears you have all the freedom of choice you would in a standard city-building game.
The Steam description says there are "12 story based missions - You need to find a good strategy to solve them and handle the hazards thrown at you."
I've only played for about 40 mins (all captured in this video), but it seems the layout of your roads is a key aspect of the gameplay, and it looks like it could become challenging very early on to lay things out in a way that works and supports the growth of your town.
Here are some more excerpts from the game description on Steam:
- Inspired from games of our past and present - Like The Settlers, Anno and Factorio.
- Complex production chains - They will get longer and will need a wider variety of resources to function.
- A different take on resource transportation - You will not just connect buildings with a road, set up a transportation route or build conveyor belts. You will have to manage and optimize each piece of road manually.
- A range of over 70 buildings - From woodcutter's huts, to different mines, foundries and toolsmiths to be able to reach the rarest ores of Malmyr.
The developer provided me a press key at no charge so that I can provide this content to you.
Here is the game's website where you can find more info about the game, the team behind it, and links to their Discord and social media.
https://www.malmyr.com/
As always, constructive comments very welcome as I am just getting this channel off the ground and have much to learn!
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I appreciate you stopping by my little corner of the internet! - Glidercat
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