Malpractice Turns 14-17 - No Rest For The Wicked
MA Ermor is probably one of Dominions' most hated nations - and for good reason! The immense popkill effect of their dominion, the endless streams of freespawn they get, and the powerful nature of their summoned mages and national heroes makes them genuinely a trial to fight and also, in the late game, sort of annoying to play. The zombie apocalypse is both a strong faction and a difficult one, since you're almost guaranteed to have powerful coalitions formed against you from turn 1, and typically Ermor will be either outright destroyed or very thoroughly contained early in the game.
So obviously I'm going to play them.
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