Mantis Massacre - NoctaFly & More! (DEMON) Geometry Dash [2.1]
Finally. This took way too long, I'm glad to have finally beaten it. I got 79% yesterday after 500 attempts, then I couldn't get anywhere so I stopped and came back on it today. After another 500 attempts, I died at 90% which is the last straight fly, but I expected that to happen so I was fine with that. I died at 79% again and at 86% once afterwards, then I eventually finished it off. This is a really messy megacollab, and I feel like most of the parts were really poorly playtested, and I guess Nocta chose not to fix the bugs and the bad transitions while verifying it. Luma's part is really fucking annoying and inconsistent, I very quickly lost count of how many times I've died on it. This level is close to 3 minutes long too, so I had to pause the game everytime I was reaching the second half, because the song was going slightly off-sync as I was going far, which caused me to die a lot of times between 30% and 50%, because I'm basing myself on the sync to beat levels. This level would be a really fun hard/insane demon if the bugs and the inconsistent transitions were fixed, but I don't really care anymore, I beat it, that's what matters. I really don't recommend you guys to try this level, it was fun at first but it got annoying after that 90% fail. I might do Cosmic Calamity sometime in the future, the other GDForum megacollab, but not right now.
Attempts: 1,651
My Twitch: https://www.twitch.tv/gabs2345
My Discord server: https://discord.gg/tpD4H9b
Now, I have a lot of things to say about this footage. This was beaten off-stream and recorded with Action Mirilis, but as you guys may know, sometimes, Action skips some of the frames, and for a few seconds, the video freezes on one single frame and the song goes off-sync. Well, this is exactly what happened with this, between 67% and 73%. So, since I wanted a clear footage and I couldn't be bothered rebeating it with a chance of Action fucking up again, I added in a part of my 90% fail footage where the completion video froze, so the footage would be smooth. You can notice the first cut at 2:11 (the ship trail while going into the wave), and the other one at 2:27 (the transition from the ship to the next part, that cut is barely noticeable though). So, from the first to the second cut, the gameplay is my 90% fail footage. I thought I'd rather add in footage from somewhere else instead of just letting 15 seconds stuck on one single frame. My clicks are really low on purpose, as that makes the cut less noticeable and look normal. If you have any other questions about that, feel free to ask!
I uploaded an unlisted video of the raw completion footage without microphone and the whole 90% footage with microphone, if by any chance people are suspicious (which I highly doubt), or if someone is curious of knowing how the raw footage looked like. https://youtu.be/u-Jb_2oxFGQ
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