Maps Are Game Screens, Too [Design Specifics]
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Published on ● Video Link: https://www.youtube.com/watch?v=-Fhj07C1ou0
Have you ever found yourself exploring a huge world in a game, only to be looking exclusively at the map instead of the game itself?
When you're creating a game, you should always be aware of where the player will be looking.
Other Videos By Masahiro Sakurai on Creating Games
2023-07-17 | Motion Sickness in 3D Games [Planning & Game Design] |
2023-07-13 | Is Your Game Appealing Enough to Start Over? [Game Essence] |
2023-07-10 | Arranging Music [Audio] |
2023-07-07 | Broad Input, Broad Output [Work Ethic] |
2023-07-04 | Kid Icarus: Uprising [Game Concepts] |
2023-06-29 | Games During My Childhood [Grab Bag] |
2023-06-26 | Daily Report Suggestions [Team Management] |
2023-06-23 | Game Demos [Marketing] |
2023-06-21 | Squashing and Scaling [Animation] |
2023-06-19 | The Fun in Picking Sides [Planning & Game Design] |
2023-06-16 | Maps Are Game Screens, Too [Design Specifics] |
2023-06-14 | Family BASIC [Programming & Tech] |
2023-06-12 | Make Retries Quick [Game Essence] |
2023-06-09 | ♪ PRESS START [Grab Bag] |
2023-06-07 | The Basics of Pixel Art [Graphics] |
2023-06-05 | Explain Ideas to Everyone at Once [Team Management] |
2023-06-01 | Game Writing is Unique [Planning & Game Design] |
2023-05-29 | Branching Tastes [Work Ethic] |
2023-05-27 | Menus Define Your World [UI] |
2023-05-24 | Canceled Games [Grab Bag] |
2023-05-21 | Don't Rely on a "Plan B" [Work Ethic] |
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masahiro sakurai
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Design Specifics
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