Mapwich 2 #1 [Doom 2 wad /w Trailblazer mod]

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Published on ● Video Link: https://www.youtube.com/watch?v=8lgMY61wTqw



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Yes, the supercharge mod is included with this wad. I chose to use my own mods instead. If you want to see it as it's meant to be played I'm sure you can find other videos on here. Many of the extra monsters are in here as they are not direct replacements of existing monsters.
Now, with that out of the way on to the notable stuff. It only required a little tinkering to get these working together. Much of it works just by loading TB after this but a few problems remained.
The flak ammo and it's weapon are unique so I had to set the ID of the shells in TB as the same number to properly replace them.
The imp as seen at the end of the first map has a sprite conflict with Nashgore. I fixed the issue and starting with the second map isn't a problem anymore. This shows that while you can replace the base monsters, sometimes the map author will spawn the originals through scripts, which I'm fine with. More variety that way.
I had to manually disable the weapon replacements as they override the weapon spawners in TB regardless of load order. This is because TB uses ZScript for a few of the weapons and Decorate always overrides ZScript.
It sounds like more work than it actually was. I did have to repeat the first map at least 3 times as I kept noticing things that weren't right.
The biggest surprise was with map02. I couldn't find the red key anywhere. I watched a video and saw that it drops from that cloaked guy. It wasn't dropping for me. I noticed TB has "ForceKillScripts = True" in the gameinfo. I disabled that and now it works as it should. That one has me scratching my head. I don't know why that line is there and I haven't run into anything yet that is broken with it gone so time will tell on that one.
edit: This makes the blastspheres drop from enemies when you get the master exploder blueprint.

As far as game balance, I added some of the monsters to species lists so that some cards will affect more than one monster. These include:
Hellknight and Baron
Zombieman and Shotgunner
Arachnotron and Mastermind
Pain elemental and Lost soul
So now instead of one of these guys getting a buff from a card they both will.

00:00 map01
15:28 map02
28:06 map03
39:42 map04

Mapwich 2 https://www.doomworld.com/forum/topic/117485-come-eat-the-mapwich-2-public-beta-out-now/
Trailblazer https://forum.zdoom.org/viewtopic.php?t=47494
Corruption Cards https://forum.zdoom.org/viewtopic.php?f=43&t=67939
Nashgore https://forum.zdoom.org/viewtopic.php?f=46&t=62641
Target Spy https://forum.zdoom.org/viewtopic.php?f=43&t=60784
Machoman Chaingunners https://www.mediafire.com/file/5p3h3imnm0a7897/MachoMan.wad/file
Arnie Archies https://www.mediafire.com/file/pixu6qu9w5lebyh/arnold.pk3/file
Weapon Sway https://forum.zdoom.org/viewtopic.php?f=43&t=68255
Sound Caulking https://www.doomworld.com/forum/topic/71133-sound-caulking-now-on-idgames/
Sprite Fixing Project https://www.doomworld.com/forum/topic/62403-doom-2-minor-sprite-fixing-project-v19-release-updated-12718/
Brightmaps Plus https://forum.zdoom.org/viewtopic.php?t=64299
Smooth Fluids https://forum.zdoom.org/viewtopic.php?f=37&t=55161
Doors Stay Open https://www.mediafire.com/file/wngojglkh75pvrw/stayopen.pk3/file







Tags:
brutal
doom 2
mod
modded
wad
megawad



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