Mario Kart 64 Multiplayer GP Race Vs JeremyThePlayer88 9/15/22
We finished the Special cup this time. There was a glitch at the end due to only one of us plugging in the cheat codes on Project 64. In order for the syncing to work, both players have to use the same codes. This means the opposite player has the code enabled on my end.
So this means Player 1 chooses Player 2 to checkmark the "star" ability, while Player 2 chooses Player 1, but it all depends on who is hosting the server. In this case, I was hosting the server, so therefore, player 2 chooses player 1, since he is NOT player 1.
It sounds confusing, I know! But I'm sure there's plenty on info on the web that explains more about using cheat codes on multiplayer mode on Project 64.
Here is how it works: MasterGamerWith6Heroes = Player 1
JeremyThePlayer88 = Player 2.
Player 1 uses cheat codes. Player 2 doesn't use cheat codes.
On both screens Player 1 is checkmarked and player 2 is uncheckmarked.
Problem solved! And yes, I still remembered this from long ago.
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