"Mario Party 4 - Koopa's Seaside Soiree" [Part 3]

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The Gentlemen repeatedly succumb to non-consensual dolphins...

Mario Party 4 is the fourth main installment in the Mario Party series and the first for the Nintendo GameCube. Developed by Hudson Soft and published by Nintendo, the game was initially released in North America on October 21, 2002, making it the first Mario Party game to be released first outside of Japan.

It retains the basic gameplay aspects from previous Mario Party titles, where up to four players roll dice to move around a board, earning coins from landing on Spaces, events, or winning mini-games played at the end of every turn to buy stars. Features introduced in previous Mario Party games such as the introduction of the usage of items from Mario Party 2 to assist players against their opponents and the ability to carry up to three items from Mario Party 3 return. New elements introduced in Mario Party 4 include the ability for players to team up in pairs in Party Mode, creating a custom mini-game pack selected entirely by players of the game, and the first Mario Party game to introduce side-collectibles in the form of presents. It is also the only Mario Party game so far to have pre-rendered cutscenes. The game is notable for introducing boards fully rendered in 3D, though the navigational board space layout remains flat until Mario Party 5. Mario Party 4 requires two blocks to save on the memory card, and it contains up to three save files.

Spaces of various types are scattered across the board and give several effects when landed on. The most common space, the Blue Space, gives players out 3 coins if they landed on it. On the other hand, landing on a Red Space deducts 3 coins if landed on. Other spaces include Happening Spaces, Warp Spaces, Mushroom Spaces, etc. that all have their own special effect. When a space is landed on, the player panel turns to whatever color the space they landed on was. The color of the player panel dictates the type of mini-game that will be played at the end of the turn. For example, if all players land on a Blue Space, a 4-Player type mini-game will be played. If two players land on a Blue Space and two land on a Red Space, they will play a 2-vs-2 mini-game, being paired with the character who has the same color as their player panel as each other. 1-vs-3 mini-games are played if three players land on the same-colored space and one player lands on a different-colored space. If players land on a green-colored space, their player panel color will change to either blue or red randomly. Other types of mini-games are played under only special occasions; for example, Battle mini-games can be played only if players land a Battle Space and Bowser mini-games can be played if players land on a Bowser Space and Bowser decides to play the mini-game.

Other board features that can be accessed in all boards include Item Shops, Boo Houses, and Lottery Shops. Players can choose to enter these when they pass their space, though some of these are locked away through Gates. Some boards feature board-specific features that players that function in a similar manner to these shops such as the Mystery Train from Boo's Haunted Bash or Klepto from Shy Guy's Jungle Jam. Players earn a Lucky Party Ticket when they enter the Lottery Shop for the first time, which does not have an effect until the Last Five Turns Event.