Marked For Termination: A Fallout 4 Mod

Channel:
Subscribers:
14,800
Published on ● Video Link: https://www.youtube.com/watch?v=nThkvUaWxjQ



Fallout 4
Game:
Fallout 4 (2015)
Duration: 12:50
21,198 views
337


Marked for Termination - Terminator-Inspired NPC Mod

Two cyborgs from the future. One to kill you, the other to protect.
Will you survive?

Nexus Link: https://www.nexusmods.com/fallout4/mods/31356

Mod Description:
Marked for Termination
Version: 1.1
by Toro Montana & MarcusGarlickβ„’

In the future the Sole Survivor of Vault 111 will lead mankind in a war against a malicious computer AI programmed to enslave the world. From this dark future two machines have been sent back, one to kill him, the other to protect him. The battle will soon commence but the war... war never changes.

Basic Mod Information

This mod is inspired by the Terminator series and adds two cyborgs from the future into the game world of Fallout 4. They arrive when you reach level 10+.

One cyborg is the bad guy, it will attempt to track you down no matter where you go in the Commonwealth and attempt to kill you. It is unkillable (mostly at least) and your goal is to escape/incapacitate it rather than kill it. When not in combat, the cyborg travels the map at walk speed to make evading it feasible.

The other cyborg is a permanent 100% loyal companion and protector. It will act as a secondary companion so you don't need to dismiss the companion you had before. You can trade gear with it (give it better weapons, make it carry junk) but you can't give it specific instructions or dismiss it, at least not while the bad guy lives. This cyborg also cannot be killed.

This isn't a long quest mod, it's just for fun, mayhem and putting you on constant alert while giving you a cool companion.

What's New in 1.1?

As of Version 1.1, the bad cyborg can be permanently killed with a direct hit from a standard mini nuke. Splash damage from a mini nuke is not enough to kill him and all other weapons only slow him down at best. You can use any device capable of launching mini nukes, but only the vanilla Fallout 4 mini nuke ammo will work. Fully custom nuclear-based ammo added through another mod will not work.

Other changes include extra dialog with your companion. Your companion now also displays his weapon, he doesn't hide it anymore out of combat.

You can overwrite 1.0 and continue playing. No need to restart your game. No need to load an older save.

Features

1. Lip-synched and subtitled dialog (no audio, you must have subtitles enabled)
2. Verified against a host of bugs and exploits typically associated with NPC creation
3. Protection against your companion getting lost or going rogue, even if you shoot it, it will never shoot back
4. The mod uses its own IDs for the highest possible compatibility with other mods.
5. The mod is designed to bypass attempts to make essential NPCs killable. If essential NPCs are made killable by a mod or tweak, the cyborgs simply repair themselves shortly. This doesn't work as smoothly as having essential tags active though so it's recommended not to disable essential tags. (As of 1.1 the bad guy can be permanently killed with a mini nuke. All other methods will fail.)
6. Catch-up mechanic for your new cyborg companion. If you get separated in combat, it should quickly find you soon after.
7. Support for both male and female player characters.







Tags:
fallout 4 mods
fallout 4 new mods
fallout 4 mod reviews
fallout 4 gameplay
fallout 4 modding
discognome
fallout 4 weekly mods
nexus mods
new nexus mods
pc mods
fallout 4 pc mods
fallout 4 funny
alien elvis
fallout 4 goty
xbox pc ps4 mods fallout 4
fallout 4 best mods
fallout 4
terminator mod fallout 4
marked for termination fallout 4
nora fallout 4
sexy codsworth



Other Statistics

Fallout 4 Statistics For DiscoGnome

There are 4,361,960 views in 291 videos for Fallout 4. This game accounts for over 2 days of watchable video on his channel, or 63.37% of the total watchable video for Fallout 4 on DiscoGnome's YouTube channel.