Marvel Contest of Champions
Players assume the role of a Summoner, tasked by The Collector to build a team of Marvel heroes and villains and pit them against one another in combat. Gameplay is similar to that of Injustice: Gods Among Us and Mortal Kombat X, where the game's fighting arena is rendered in 3D with a 2D plane for the superheroes' movements and actions. New players begin with access to two 1-star characters, and can work to access additional characters including Captain America, Thor, Doctor Doom, She-Hulk, Dormammu, Namor, Domino, Man-Thing, and Groot. Each of the 176 playable characters is upgradable, featuring their own classes, movements, traits, abilities, and special moves, although many share animations.
Gameplay features an energy system that limits the number of quest-based battles in which players can compete. Energy recharges automatically at a set rate over time or players can refill their energy manually. The energy limit is increased when players increase their level. Game items (such as crystals) that impact play are found at the end of quests. In addition to quests, users can battle opponents in the game's "Versus" mode, pitting their champions against those of another player in one-on-one matches or three-on-three limited-time arenas. However, the opponents are A.I.-controlled so it is not an actual real-time player battle. Marvel Contest of Champions requires a persistent Internet connection for both single and multiplayer modes.[7]
Controls are designed for touch, rather than adapting buttons or virtual joysticks. Gameplay includes light, medium, and heavy attack options, as well as block and dodge. The character can shuffle back or sprint forward, and each hero has three of their own special attacks (unlocked with ranks and stars), as well as unique abilities and a signature ability. Synergy Bonuses reward the player for combining characters who have a unique relationship. For example, putting Doctor Doom in the same team with Mr. Fantastic rewards every team member with a 6% increased attack. As characters take and deal damage, a power meter fills which indicates the potential for unique moves. When the player levels-up their characters, more-powerful special attacks are possible but can be used less frequently due to their higher power cost.[8]
Characters can be leveled up by using ISO-8 and Gold and ranked up with Catalysts, which are all gained when fighting in Story Quests, special events, and arena. Class-specific ISO-8 provide heroes of the specified class a bonus. Completing quests provides XP (experience points) and unlocks the ability to add more heroes to the player's questing team, to a maximum of five heroes. In addition to taking part in a global chat feature, players can also join alliances. Alliances allow chat amongst other members and provide the opportunity to work together in alliance quests and wars, to earn glory for rank up materials and shards to form crystals.
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