MARVEL VS CAPCOM: Clash of Super Heroes (ARCADE CPS2) 1CC - War Machine && War Machine Playthrough
MARVEL VS CAPCOM: Clash of Super Heroes (ARCADE CPS2) 1CC - War Machine && War Machine Playthrough.
How to play with Double War Machine:
There is no legitimate code in the character screen that allows the player to select double War Machine. The only way to play with double War Machine in CPS-2 Arcade Version is using a game code editor to force the game to select them. Here are the normal character values to help you out: the HEX value used in this case as data hack to allow to select double War Machine is the following: 28 (40).
Marvel vs. Capcom: Clash of Super Heroes (マーヴル VS. カプコン クラッシュ オブ スーパーヒーローズ) is the fifth Marvel Comics-licensed fighting game by Capcom and the third game in the Marvel vs. Capcom series. The game was developed in late 1997 and first released in January 1998. Its later port for the PlayStation was released as Marvel vs. Capcom: EX Edition in Japan. It was re-released in 2012 as part of Marvel vs. Capcom Origins.
Unlike the previous game in the series, the point character of a Marvel vs. Capcom team cannot summon the offscreen partner for an assist attack; instead, an assist character is randomly selected before the match begins. This character can be summoned a limited number of times in battle to attack the opponent in parallel. Codes can be used to force the system to select a certain assist character.
The Duo Team Attack allows a player to control both characters on his or her team simultaneously for a brief period of time; the characters have unlimited use of their super moves during this time. Since some characters have hard-to-avoid super moves that do substantial damage if blocked, the Duo Team Attack can lead to tactics that are oriented around activating it before an opponent could. Since the PlayStation version only allows one character to play a point, a Duo Team Attack will call the assist character repeatedly without cost during its duration.
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