Marvel vs Capcom Infinite Gameplay Walkthrough Part 4 - STORY MODE! (PS4 PRO)

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Marvel vs. Capcom: Infinite
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Walkthrough
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Marvel vs Capcom Infinite Gameplay Walkthrough Part 1 - Marvel vs Capcom Gameplay Part 1 - Marvel vs Capcom Infinite NEW FULL GAME Story Mode Chapter! Today we check out the Marvel vs. Capcom Infinite Story Mode Chapter 1! Let me know if YOU want to see more in the comments down below :D

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Like its predecessors, Marvel vs. Capcom: Infinite is a 2D fighting game in which players compete against each other in tag team combat using characters from both the Marvel Comics universe and Capcom's video game franchises. As with Marvel vs. Capcom 3, Infinite features characters and background stages that are rendered in 3D graphics, but the gameplay is restricted to two dimensions, resulting in a 2.5D graphical design. Infinite features two-on-two partner battles, similar to Marvel vs. Capcom: Clash of Super Heroes and earlier installments in the franchise. Unlike past entries, the game does not allow players to use traditional assist attacks from their off-screen characters; instead, Infinite utilizes a "free-form" tag system, known as "Active Switch", which shares similarities with Marvel vs. Capcom 3's "Team Aerial Combo" system and Street Fighter X Tekken's "Switch Cancel" system. Players can immediately switch between their team members at any point, even while mid-air or during attack animations. This provides players with the abilities to create their own assists through the tag system and form continuous combos between their two characters. Alternatively, players can sacrifice meter from their Hyper Combo Gauge to perform the newly introduced "Counter Switch" mechanic, which tags in their partner character while the opponent is attacking them, providing the opportunity to counterattack and free the character trapped in the enemy's combo.
Infinite moves away from the button layout previously used in Marvel vs. Capcom 3, and instead employs a control scheme more similar to Marvel vs. Capcom 2, which includes four attack buttons, consisting of two pairs of light and heavy punches and kicks, and two additional buttons used for swapping characters and activating Infinity Stone powers. To improve accessibility, the game includes an "auto-combo" system which allows players to repeatedly press the light punch button to automatically perform both ground and air combos. In addition, certain Hyper Combos can now be activated by simply pressing the two heavy attack buttons, as opposed to the specific joystick and button combinations required in previous titles.
Infinite also implements the Infinity Stones as a gameplay mechanic, similar to Marvel Super Heroes, where each stone grants unique abilities. Each player selects one of the six Infinity Stones before the match begins, which bestows one ability that can be activated at any time, known as the "Infinity Surge". For example, the Power Stone produces a knockback effect when used, while the Space Stone pulls an opponent closer to the player character. A second, stronger ability called the "Infinity Storm" can be activated after a player fills their Infinity meter, giving them a significant boost for a limited time, similar to the X-Factor system from Marvel vs. Capcom 3. The boost is determined by the chosen Infinity Stone; for example, the Power Stone increases the user's damage output and combo ability, while the Space Stone traps an opponent within a confined area that severely limits their movement. The game features several playable stages that combine notable locations from Marvel and Capcom franchises, such as Valkanda, a fusion of Wakanda and Val Habar. The game will also include a two-hour cinematic story mode; single-player modes, such as training, mission, and arcade mode; a collection mode, where extras unlocked through the story and arcade modes are stored; and online multiplayer with ranked and casual matches, global leaderboards, and online lobbies with spectating.




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