MASS EFFECT 3 - KILLING A REAPER ON RANNOCH - INSANITY DIFFICULTY - PARAGON

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Mass Effect 3
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The trick is to stay still while aiming, then move when the laser fires

Priority: Rannoch mission. Killing a Reaper on insanity difficulty. Paragon dialogue with Reaper. Move to the center of the plateau and aim at the Reaper. A set of rotating targeting circles will appear. Begin targeting the Reaper by aiming and holding down the trigger. The Reaper's first beam will not be targeted at you, being directed at the sky above, giving you ample time to figure out what to do. Note: If for some reason, you hold off from firing, Admiral Gerrel will complain about losing the fleet. Soon after, Legion/Geth VI joins him, and soon after that, the game over screen pops up and you'll have to restart.

Once the orbital strike hits, the Reaper will move closer and begins to deploy its beam cannon at you. Be prepared to dodge to either the left or the right. Once the beam has sliced past you, the circles will appear again. Only during that time can you aim your targeting laser and begin to compute a firing solution. Not counting the initial strike in which the Reaper is firing at the sky, you will need to complete three additional strikes on the Reaper Destroyer while dodging its beam. It will move closer to you after each strike.

The key to surviving this encounter is to know that, counter-intuitively or not, you don't lose your progress if you have to stop aiming and dodge. Pull up the targeting laser and you'll discover that your firing solution is where you left it and can be resumed. Also, note that moving while using the laser pointer causes the target acquisition process to go much slower. The other key is that the Reaper's aim is based on what you are doing when it starts firing, so if you make sure you're standing still until the beam appears, it won't "lead" you as much.
Note that on Casual, you don't have to do this twice. As soon as the beam touches the ground, sprint to the side, turn, and fire. The Reaper will finish the attack, recharge, and try again. It won't make it. By the time the beam reaches you, you'll finish targeting and it will be hit from orbit. You only have to move once for every beam.

On insanity, it feels like the beam is faster, and being even close to the beam insta-kills you. As a result, you'll need to make wider sprints, corner to corner, giving you less time to fire. The same strategy applies, keep running, stand still, fire for the eye. Except run further, corner to corner. As soon as Reaper starts firing, sprint, turn, fire. Tip: Performing a dive-roll as the last part of your sprints will help you get turned toward the reaper more quickly. Also, the beam only moves toward you and does not double back. You can, therefore, sprint to the side and head toward the Reaper. Once the beam is behind you, you are safe.

After the initial strike (the one where the Reaper is aiming at the fleet) and three dodge-and-sprint regular strikes, there will be a final super-slow-motion strike where you must stand where you are, aim and fire. Be Very Careful: Unlike the previous strikes where extremely approximate aim works out fine, this final slo-mo strike specifically emphasizes aiming accuracy. Do not panic and aim just anywhere in/near the target zone - instead take a moment to aim right in the bulls-eye as this is the only way the targeting process will complete before the Reaper beam kills you. Aim at the center of the blue targeting circle, even if from the angle you're standing at the Reaper's red-eye is a bit off-center.

Once you complete the targeting procedure, the game will switch to a cutscene of the quarian fleet firing upon the Reaper. While it is disabled, it will speak to Shepard about Harbinger and the inevitability of Shepard's defeat, but will also allude to a higher power orchestrating the entire process. Depending on what you select as dialogue, you will get:

- Paragon (top) choice: Paragon dialogue, about how organics will win. Shepard keeps on the organics' side, the Reaper brings up the quarians as an example. A Paragon interrupt will follow. The Reaper simply powers off, as if not wanting to talk anymore.
- Renegade (bottom) choice: Renegade dialogue, about taking down the Reapers. A renegade dialogue will take place, followed by a renegade interrupt. Shepard will target the Reaper one last time, killing it.
- Ambivalent choice (help us understand): No interrupt will occur, the Reaper will prattle on about cycles of extinction but offer no real insight, only hints. It then dies of its own accord.
Once this is done, Legion/VI will appear in the frame, starting the aftermath.

▶️ Mass Effect 3 - Longplay on Insanity Difficulty: https://youtu.be/Ff9Vfav-_bM
▶️ Mass Effect 3 - All Side Missions: https://youtu.be/EFI6p1PAEWM

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