Master of Magic BETA 2 preview, re-imagination of the 1994 classic fantasy 4X
I got a new preview version of Master of Magic remake from @SlitherineGames for which I am extremely grateful. A lot has changed, the gameplay is smoother and the game reminds me more and more of the original DOS version, which is amazing!
Master of Magic will be published on PC on December 13th.
01:48 - Battle
08:08 - Lycanthropy
12:35 - Terror spell
15:36 - Alchemy
19:59 - Summon Hero spell
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Changes since last press build:
- A new playable wizard (Rjak) in addition to the original three;
- Two new playable races, one for each realm (Lizardmen on Arcanum, Trolls on Myrror) in addition to the original three;
- Now you can play any wizard with any race, provided they come from the same realm;
- Now you can play up to 150 turns instead of the original 100;
- A lot more polish and AI improvements;
Rjak:
Rjak is a warlock who mastered Death magic. Their true nature or origin remains a dark mystery. Some say they have no physical body under that strange cloak. Others whisper of their true connection to death itself. Rjak possesses the fearsome ability of Infernal Power, which amplifies their command over places of worship under their control.
Lizardmen:
Lizardmen are small, bipedal, aquatic reptilians. They are agile and resilient and can move on water. What they may lack in stature, they make up in numbers. There are some theories that suggest common ancestry with the draconians, but neither race finds them convincing. Lizardmen form mostly tribal societies, and htey tend to build settlements using simple technologies.
Draconians:
The draconians are an old race descended directly from dragons. From their ancestors, they retained their wings, a strong, natural gift for the arcane arts, and the ability to breathe fire. Fearsome and undeniably powerful, the draconians rule via a combination of militaristic regime and bureaucratic cabals, but, despite this harshness, they also value wisdom and knowledge.
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